Chivalry does have a fairly in depth lore many don't know about. Sound can't really be edited at this time though its more than likely to be somewhat up ported to some degree in the future.Ĭampaign map wise well that can't be edited now. And the naginata would be great for weapons like the halberd. Though rome 2 does hae two handed spear and falx animations te falx ones are really fit for a 2 handed sword like the katana and no-dachi animations are. Shogun 2 has all the two handed weapon animations rome 2 has one handed spear and shield. I know you can extract them from shogun 2 easily enough but again they will need to be modified for rome 2. I was also thinking of using some shogun 2 animations. It may even be possible to extract current crossbow animations from chivalry and put them into rome 2. They both use a modified version of the default 3ds max skeleton.Ĭrossbows would need new animations. By the looks of things they use the same skeleton almost but an older version of it. Putting the chivalry weapons and weapons into rome 2 isn't hard either but the whole character model will be hard though possible. I can extract all weapon, character and helmet models from chivalry. I was thinking of making a chivalry medieval warfare mod for total war rome 2.
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